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Sabtu, 07 Juli 2007

Download 99 Things You Wish You Knew Before Your Mobile Device Was Hacked

99 Things You Wish You Knew Before Your Mobile Device Was Hacked 1937801195 pdf



Edition:
Release: 2012-08-15
Publisher: DocUmeant Publishing
Binding: Paperback
ISBN/ASIN: 1937801195



99 Things You Wish You Knew Before Your Mobile Device Was Hacked

99 Things You Wish You Knew Before . Free download 99 Things You Wish You Knew Before Your Mobile Device Was Hacked books collection in PDF, EPUB, FB2, MOBI, and TXT formats. . Your Mobile Device Was Hacked teaches you how to protect your smartphone and tablet from criminal hackers trying to steal your identity, finances and privacy. This book will help you understand and thwart the criminals going after you via your mobile device. You will learn how you can enjoy the freedom your smartphone and tablet provide, without sharing your personal information or losing track of your device. Best deals ebooks download 99 Things You Wish You Knew Before Your Mobile Device Was Hacked on amazon. 99 Things You Wish You Knew Before Your Mobile Device Was Hacked with free ebook downloads available via rapidshare, mediafire, 4shared, and hotfile.



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Selasa, 20 Februari 2007

97 Things Every Software Architect Should Know

97 Things Every Software Architect Should Know 059652269X pdf



Edition: 1
Release: 2009-02-12
Publisher: O'Reilly Media
Binding: Paperback
ISBN/ASIN: 059652269X



97 Things Every Software Architect Should Know: Collective Wisdom from the Experts
  • ISBN13: 9780596522698
  • Condition: New
  • Notes: BRAND NEW FROM PUBLISHER! 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!

In this truly unique technical book, today's leading software architects present valuable principles on key development issues that go way beyond technology. Free download 97 Things Every Software Architect Should Know books collection in PDF, EPUB, FB2, MOBI, and TXT formats. More than four dozen architects -- including Neal Ford, Michael Nygard, and Bill de hOra -- offer advice for communicating with stakeholders, eliminating complexity, empowering developers, and many more practical lessons they've learned from years of experience. Among the 97 principles in this book, you'll find useful advice such as:Don't Put Your Resume Ahead of the Requirements (Nitin Borwankar) Chances Are, Your Biggest Problem Isn't Technical (Mark Ramm) Communication Is King; Clarity and Leadership, Its Humble Servants (Mark Richards) Simplicity Before Generality, Use Before Reuse (Kevlin Henney) For the End User, the Interface Is the System (Vinayak Hegde) It's Never Too Early to Think About Performance (Rebecca Parsons) To be successful as a software architect, you need to master both business and technology. This book tells you what top software architects think is important and how they approach a project. If you want to enhance your career, 97 Things Every Software Architect Should Know is essential reading. Best deals ebooks download 97 Things Every Software Architect Should Know on amazon. 97 Things Every Software Architect Should Know: Collective Wisdom from the Experts with free ebook downloads available via rapidshare, mediafire, 4shared, and hotfile.



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Senin, 01 Januari 2007

Download Making Things Happen Pdf

Making Things Happen 0596517718 pdf



Edition: Revised
Release: 2008-04-01
Publisher: O'Reilly Media
Binding: Paperback
ISBN/ASIN: 0596517718



Making Things Happen: Mastering Project Management (Theory in Practice)
  • ISBN13: 9780596517717
  • Notes: 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!

In the updated edition of this critically acclaimed and bestselling book, Microsoft project veteran Scott Berkun offers a collection of essays on field-tested philosophies and strategies for defining, leading, and managing projects. Free download Making Things Happen books collection in PDF, EPUB, FB2, MOBI, and TXT formats. Each essay distills complex concepts and challenges into practical nuggets of useful advice, and the new edition now adds more value for leaders and managers of projects everywhere. Based on his nine years of experience as a program manager for Internet Explorer and lead program manager for Windows and MSN, Berkun explains to technical and non-technical readers alike what it takes to get through a large software or web development project. Making Things Happen doesn't cite specific methods, but focuses on philosophy and strategy. Unlike other project management books, Berkun offers personal essays in a comfortable style and easy tone that emulate the relationship of a wise project manager who gives good, entertaining and passionate advice to those who ask. Best deals ebooks download Making Things Happen on amazon.Topics in this new edition include:
How to make things happen
Making good decisions
Specifications and requirements
Ideas and what to do with them
How not to annoy people
Leadership and trust
The truth about making dates
What to do when things go wrong Complete with a new forward from the author and a discussion guide for forming reading groups/teams, Making Things Happen offers in-depth exercises to help you apply lessons from the book to your job. It is inspiring, funny, honest, and compelling, and definitely the one book that you and your team need to have within arm's reach throughout the life of your project. Coming from the rare perspective of someone who fought difficult battles on Microsoft'sbiggest projects and taught project design and management for MSTE, Microsoft's internal best practices group, this is valuable advice indeed. It will serve you well with your current work, and on future projects to come. Based on his nine years of experience as a program manager for Microsoft’s biggest projects, Berkun explains to technical and non-technical readers alike what it takes to lead critical projects from start to finish. Here are 16 chapters on the critical and common challenges of leading projects and managing teams, diagrams, photography, and war stories of success and failure. Berkun offers practical tools and methods to make sure your projects succeed. What To Do When Things Go Wrong
From Making Things Happen, Chapter 11

1. Calm down. Nothing makes a situation worse than basing your actions on fear, anger, or frustration. If something bad happens to you, you will have these emotions whether you’re aware of them or not. They will also influence your thinking and behavior whether you’re aware of it or not. (Rule of thumb: the less aware you are of your feelings, the more vulnerable you are to them influencing you.) Don’t flinch or overreact—be patient, keep breathing, and pay attention.

2. Evaluate the problem in relation to the project. Just because someone else thinks the sky has fallen doesn’t mean that it has. Is this really a problem at all? Whose problem is it? How much of the project (or its goals) is at risk or may need to change because of this situation: 5%? 20%? 90%? Put things in perspective. Will anyone die because of this mistake (you’re not a brain surgeon, are you?)? Will any cities be leveled? Plagues delivered on the innocent? Help everyone frame the problem to the right emotional and intellectual scale. Ask tons of questions and get people thinking rather than reacting. Work to eliminate assumptions. Make sure you have a tangible understanding of the problem and its true impact. Then, prioritize: emergency (now!), big concern (today), minor concern (this or next week), bogus (never). Know how long your fuse is to respond and prioritize this new issue against all existing work. If it’s a bogus issue, make sure whoever cried wolf learns some new questions to ask before raising the red flag again.

3. Calm down again. Now that you know something about the problem, you might really get upset (“How could those idiots let happen!?”). Find a way to express emotions safely: scream at the sky, workout at the gym, or talk to a friend. But do express them. Know what works for you, and use it. Then return to the problem. Not only do you need to be calm to make good decisions, but you need your team to be calm. Pay attention to who is upset and help them calm down. Humor, candor, food, and drink are good places to start. Being calm and collected yourself goes a long way toward calming others. And taking responsibility for the situation (see the later section “Take responsibility”), regardless of whose fault it was, accelerates a team’s recovery from a problem.

4. Get the right people in the room Any major problem won’t impact you alone. Identify who else is most responsible, knowledgeable, and useful and get them in together straight away. Pull them out of other meetings and tasks: if it’s urgent, act with urgency, and interrupt anything that stands in your way. Sit them down, close the door, and run through what you learned in step 2. Keep this group small; the more complex the issue, the smaller the group should be. Also, consider that (often) you might not be part of this group: get the people in the room, communicate the problem, and then delegate. Offer your support, but get out of their way (seriously—leave the room if you’re not needed). Clearly identify who is in charge for driving this issue to resolution, whether it’s you or someone else.

5. Explore alternatives. After answering any questions and clarifying the situation, figure out what your options are. Sometimes this might take some research: delegate it out. Make sure it’s flagged as urgent if necessary; don’t ever assume people understand how urgent something is. Be as specific as possible in your expectation for when answers are needed.

6. Make the simplest plan. Weigh the options, pick the best choice, and make a simple plan. The best available choice is the best available choice, no matter how much it sucks (a crisis is not the time for idealism). The more urgent the issue, the simpler your plan. The bigger the hole you’re in, the more direct your path out of it should be. Break the plan into simple steps to make sure no one gets confused. Identify two lists of people: those whose approval you need for the plan, and those who need to be informed of the plan before it is executed. Go to the first group, present the plan, consider their feedback, and get their support. Then communicate that information to the second group.

7. Execute. Make it happen. Ensure whoever is doing the work was involved in the process and has an intimate understanding of why he’s doing it. There is no room for assumption or ambiguity. Have specific checkpoints (hourly, daily, weekly) to make sure the plan has the desired effect and to force you and others in power to consider any additional effort that needs to be spent on this issue. If new problems do arise, start over at step 1.

8. Debrief. After the fire is out, get the right people in the room and generate a list of lessons learned. (This group may be different from the right people in step 4 because you want to include people impacted by, but not involved in, the decision process.) Ask the question: “What can we do next time to avoid this?” The bigger the issue, the more answers you’ll have to this question. Prioritize the list. Consider who should be responsible for making sure each of the first few items happens.

Making Things Happen: Mastering Project Management (Theory in Practice) with free ebook downloads available via rapidshare, mediafire, 4shared, and hotfile.



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Download 100 Things Every Designer Needs to Know About People Pdf

100 Things Every Designer Needs to Know About People  0321767535 pdf



Edition: 1
Release: 2011-04-24
Publisher: New Riders
Binding: Paperback
ISBN/ASIN: 0321767535



100 Things Every Designer Needs to Know About People (Voices That Matter)

We design to elicit responses from people. Free download 100 Things Every Designer Needs to Know About People books collection in PDF, EPUB, FB2, MOBI, and TXT formats. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard, confusing, and inefficient. This book combines real science and research with practical examples to deliver a guide every designer needs. With it you’ll be able to design more intuitive and engaging work for print, websites, applications, and products that matches the way people think, work, and play. Best deals ebooks download 100 Things Every Designer Needs to Know About People on amazon.br>
Learn to increase the effectiveness, conversion rates, and usability of your own design projects by finding the answers to questions such as:
What grabs and holds attention on a page or screen? What makes memories stick? What is more important, peripheral or central vision? How can you predict the types of errors that people will make? What is the limit to someone’s social circle? How do you motivate people to continue on to (the next step? What line length for text is best? Are some fonts better than others? These are just a few of the questions that the book answers in its deep-dive exploration of what makes people tick.

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Rabu, 01 Maret 2006

Download Making Things Talk

Making Things Talk 0596510519 pdf



Edition: 1
Release: 2007-10-05
Publisher: Make
Binding: Paperback
ISBN/ASIN: 0596510519



Making Things Talk: Practical Methods for Connecting Physical Objects

Building electronic projects that interact with the physical world is good fun. Free download Making Things Talk books collection in PDF, EPUB, FB2, MOBI, and TXT formats. But when devices that you've built start to talk to each other, things really start to get interesting. Through a series of simple projects, you'll learn how to get your creations to communicate with one another by forming networks of smart devices that carry on conversations with you and your environment. Whether you need to plug some sensors in your home to the Internet or create a device that can interact wirelessly with other creations, Making Things Talk explains exactly what you need.

This book is perfect for people with little technical training but a lot of interest. Best deals ebooks download Making Things Talk on amazon.Maybe you're a science teacher who wants to show students how to monitor weather conditions at several locations at once, or a sculptor who wants to stage a room of choreographed mechanical sculptures. Making Things Talk demonstrates that once you figure out how objects communicate -- whether they're microcontroller-powered devices, email programs, or networked databases -- you can get them to interact.

Each chapter in contains instructions on how to build working projects that help you do just that. You will:Make your pet's bed send you email Make your own seesaw game controller that communicates over the Internet Learn how to use ZigBee and Bluetooth radios to transmit sensor data wirelessly Set up communication between microcontrollers, personal computers, and web servers using three easy-to-program, open source environments: Arduino/Wiring, Processing, and PHP. Write programs to send data across the Internet based on physical activity in your home, office, or backyard And much more With a little electronics know-how, basic (not necessarily in BASIC) programming skills, a couple of inexpensive microcontroller kits and some network modules to make them communicate using Ethernet, ZigBee, and Bluetooth, you can get started on these projects right away. With Making Things Talk, the possibilities are practically endless. Making Things Talk: Practical Methods for Connecting Physical Objects with free ebook downloads available via rapidshare, mediafire, 4shared, and hotfile.



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Rabu, 22 Februari 2006

Download Designing the Internet of Things

Designing the Internet of Things 111843062X pdf



Edition: 1
Release: 2013-06-10
Publisher: Wiley
Binding: Paperback
ISBN/ASIN: 111843062X



Designing the Internet of Things

Take your idea from concept to production with this unique guideWhether it's called physical computing, ubiquitous computing, or the Internet of Things, it's a hot topic in technology: how to channel your inner Steve Jobs and successfully combine hardware, embedded software, web services, electronics, and cool design to create cutting-edge devices that are fun, interactive, and practical. Free download Designing the Internet of Things books collection in PDF, EPUB, FB2, MOBI, and TXT formats. I Best deals ebooks download Designing the Internet of Things on amazon. you'd like to create the next must-have product, this unique book is the perfect place to start.Both a creative and practical primer, it explores the platforms you can use to develop hardware or software, discusses design concepts that will make your products eye-catching and appealing, and shows you ways to scale up from a single prototype to mass production.Helps software engineers, web designers, product designers, and electronics engineers start designing products using the Internet-of-Things approach Explains how to combine sensors, servos, robotics, Arduino chips, and more with various networks or the Internet, to create interactive, cutting-edge devices Provides an overview of the necessary steps to take your idea from concept through productionIf you'd like to design for the future, Designing the Internet of Things is a great place to start. Designing the Internet of Things with free ebook downloads available via rapidshare, mediafire, 4shared, and hotfile.



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